This is a corporeal artifact tire with the Summonable feature. Place it on your victim's car in secret, and wait for them to take it out onto the highway. Then repossess your tire, and watch the fireworks. Or don't, they'll likely be on the news at 11. You may not want to bring your tire back directly, to your hands... if it doesn't lose its rotational motion, you may be holding onto a tire spinning at 70 mph. Painful. On the flip side, it can make a handy weapon, especially if you attatch it to your own car, jack up the wheels, and tie down the accellerator in preparation. "Think fast!"
Cost: 1 point/level, +4 for Summonable Feature.
|"Or do both. Kill two birds with one Firestone."||*sigh*" That was awful. You see what kind of a role model you are? "||"I plead the fifth."|
This is a Corporeal artifact that's a exquisitely tailored suit with the Summonable Feature. Modify tit so it fits your target, who is preferably a head of state, a politician, or some other respected community leader who's going to make a public speech, preferably on live television, so you can watch. At the most inopportune of moments, summon your suit, and leave the poor guy sputtering in his underwear. Hours of fun for the whole family.
One might also consider a version that you can summon onto your body, for those occasions when you don't have time to get dressed quickly.
Cost:1 point/level, +4 for Summonable feature.
With the use of electronic trachking devices, these items have fallen into disuse, but once in awhile they will show up. These are corporeal artifacts, usually coin-sizeds or smaller, with the "One Use Only" feature. For twenty-four hours after activation, the owner can trace them like normal artifacts, but the added bomus is that they only appear to be artifacts /while/ activated. Before activation they appear to be normal items, and after the duration, they are normal items. Simple to make, and you get four for the price of one. Great for those situations when a Cherub or Djinn isn't practical, and the Disturbance of a Song of Attraction isn't desired.
Cost:1 point/level, divided by 4 for "One Use Only."
These are a pair of ordinary-looking chopsticks, eight or so inches long, and made out of wood, with a Power of -5. Malakim of Creation get their standard bonus, if they make the Precision roll to activate their attunement.
So you're not a Malakite of Eli? Not to worry. There's one other thing that the Chospticks of All 'Round Coolness do. They're Dodge Talismans. But what thery do is more appropriately called a parry. Furthermore, any material object can be parried with them, even bullets. And if the Dodge roll reduces the damage to 0, the weapon is caught between the chopsticks at the owner's option, snd requires winning a contest of strength for the opponent to pull free, and the chopsticks won't help you "dodge" while holding something. Grinning evilly afterwards is optional.
Cost: 2 points/level.
Sometimes a mission a Free Lilim has contracted to perform requires returning to Hell. And sometimes they feel like stopping by the Guildhall At best, this tends to be...problematic. Not having Hearts, most Free Lilim who are attempting to swing by Hell in a Hurry have to contact a Hearted Demon, and follow him or Her to the Celestial, and then wheel and deal their way out of whatever Principality they wind up in. This can range from walking across the street in the case of Andre's Bordellos, or if the Demon works for Baal, making one's way across hundreds of miles of Gehennan Grade-A Mine-Infested War Zone. Markedly inconvenient.
Unless, of course, the Lilim in question has a Beacon. Beacons are small artifacts, usually hand-held, that are attuned to a certain part of the Celestial Plane. The Celestial spends a point of Essence and activates the Beacon. Once this is done, the Celestial may ascend to whatever point on the Celestial Plane the Beacon is attuned to. An inconvenient drawback being that if the Celestial holding a Beacon wishes to ascend to somewhere else, he has to make an additional Will roll. Unlike Hearts, Beacons only work through Conscious Effort, so a slain Celestial holding a Beacon will go to his Heart if he has one, and Limbo if he doesn't.
A good two-thirds of Beacons are attuned to the Guidlhall of Free Lilim, but Princes have een known to make and hand these out on occasion. There are even a few Divine beacons floating around, should someone wish to take the Heartless to Heaven.
Cost: 3 points/level.
Activation: Perception + Level
|"Inconvenient doesn't even begin to describe it. I heard about a Shedite who grabbed an activated beacon off the body of an Outcast Mercurian of Fire. Didn't know what it was. Next time he headed for Shal-Mari, he wound up in the basement of the Church of the Sword. Mayhem did ensue."|
|"Interesting story. Is it true?"|
|"No. Most likely, it's one of Hell's various Urban Legends."|
|" Well of course it is. The astonishingly short lifespan of a Shedite in such a location makes in very unlikely that any reports would have gotten back. Remind me to tell you the one about the Soul-linked Balseraph sometime."|
Celestial Forms don't reflect photons. Instead, they are apparently seen by a reaction between the mind and the Symphony that gets processed as vision. One of the things this means is that Celestial Form images cannot be refracted by lenses (so they don't show up in photographs, or appear any larger through telescopes), or seen in mirrors (so binoculars and periscopes are useless) It's incredibly hard to prove that a bat-winged snake appeared in your office and mind-controlled you to shoot your boss if the security cameras didn't pick it up. Hence the Celestial Filter.
A celestial filter is a filter made to fit over the end of a camera, telescope, binoculars, or other such instrument. A Celestial Filter resolves a Celestial form and converts that appearance into photons for the instrument, so you can take a picture of that Balseraph, and get it on "Inside Edition." Should you decide your life is worth that.
A Celestial Filter resolves a form as if it had a perception of twice its level, but still has to roll like everyone else. If the filter has a higher perception than its owner, it mightIts owner can spend Essence to improve these chances, but unlike most Relics, a typical Celestial Filter has no Essence reservoir.
Cost: 1 point per level, be they built for a camera, video-camera, glasses, or other optical device.
These are Celestial Artifacts with one purpose, and one purpose only. They allow the owner to shift Dissonance from himmself into the artifact, permanently. One point of Dissonance per level of the artifact can be shifted, and this Dissonance can never be removed from the artifact. Note that a Dissonance Sink doesn't prevent a Celestial from Falling, Being Outcasted, Going Renegade, or Gaining Discord, it just removes the Dissonance after the effects have been suffered. It's also a pretty dangerous artifact to posess.
Every note of Dissonance subsumed into a Dissonance Sink is a note of Dissonance that you aren't making amends for, a note you aren't telling your Superior about, and a note that isn't hampering your chances of success should you decide to go Renegade or Outcast. These are not things to flaunt when servitors of Judgement or The Game stop by. Most commonly, these items are found in the hands of Outcasts and Renegades, who need them more, and are in enough trouble already.
Dissonance Sinks come in a number of forms, such as checkbooks (For that "Bribing the Symphony" look), and "Get out of Jail Free" cards. By far, the most common version of these rare artifacts is a 17" cuddly plush doll that bears an uncanny resemblance to the Archangel Dominic. There's aslo an Asmodeus version, but whoever is making these things doesn't make nearly as many.
Cost: 3 points/Level.